boldbad.blogg.se

Bethesda creation kit randomized tree placement
Bethesda creation kit randomized tree placement













bethesda creation kit randomized tree placement

Don't install things, don't uninstall things - basically, once you start actually playing, just don't mess with anything. So everyone knows the common recommendation (or rather, they should): don't change your load order mid-playthrough. But the general use case has too many exceptions which don't really work for me to feel comfortable recommending it any longer. The plugin and papyrus script are both available (so examples of the quest, how one can have the formid list, etc) as a modder's resource, and please, please, please if you're a mod maker who's moving persistent references, feel free to take this and apply it in your mod. So instead, I've now taken down the 圎dit script.

bethesda creation kit randomized tree placement

Keeping the entire previous description in quotes below for posterity (and because I'm not a huge fan of editing stuff out of existence), but unfortunately cases were found which made this tool untenable to recommend in its current format, as there were cases where things which had been altered (locked, unlocked, etc) by quests were being reset to states they shouldn't be thanks to this tool, and.there honestly wasn't a hell of a lot I could do to alter the 圎dit script to prevent this from happening.

bethesda creation kit randomized tree placement

okay, not every backronym can be a winner.















Bethesda creation kit randomized tree placement